And so another Tuesday night came and it was time to do battle once more.
We opted out of Hero Quest this week as we were starting to get a little burnt out with it and decided to have a couple of rounds of Super Dungeon Explore.
I personally couldn't see what all the negative fuss was about. Anyhow...
So, yeah, we went for the 16bit game, and went to town.
I'm not going to go into much detail about the events of the game because to be honest it was a bit of a one sided struggle. The Heroes’ dice rolls were crazy bad and this resulted in the loss of their Damage Dealing Paladin in only the third round.
Being completely swamped in Kabolds and with Rex now on the Rampage the towel was thrown in and a short break followed.
|Round Two and the Gage is almost at REX already|
We decided to call it a night at that point as it was starting to look like the table my get flipped during a rage quit.
We sat and discussed what the problems could have been, the dice rolls for the heroes were bad, really bad. Killing anything was a really pain for them. And consul pretty much rolled fives the whole evening.
It's been established the dice dynamics don’t seem to work very well, but I have never seen so many blank faces.
|Candy and Cola|
Which is a shame.